Archive for October, 2007

GUI Ideas

Saturday, October 27th, 2007

I had some ideas about GUI widgets.  I was brainstorming about how to create a GUI that would be capable of displaying a tree of strings.  It seems like every widget needs x and y coordinates, plus location information saying what the x and y are relative to.  The location information would take the form […]

Comments on Object Oriented Game Design

Thursday, October 18th, 2007

I was looking through gamedev.net posts and came across a guy who was looking for advice about how to architect his game to avoid using singletons. His solution was to pass around a lot of references to manager classes and he was looking for something better. I gave the following reply, which I thought was […]

Early GUI Prototyping

Friday, October 5th, 2007

I did some early GUI prototyping.  I mainly dealt with the basic architecture of the classes.  I was able to extend my DERIVED class to make it work with my SERIALIZER class, so I can now serialize classes even if they are rife with inheritance.  Here’s the code: http://venzon.net/content/dev/prototyping/guitest.tar.bz2

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