Archive for the 'openwarrior' Category

Openwarrior Game Design Document

Wednesday, January 16th, 2008

I’ve finished a first draft of the openwarrior Game Design Document.  The link is here.

Openwarrior Windows Techdemo

Tuesday, December 11th, 2007

This is my first attempt at releasing an openwarrior demo for windows: Openwarrior Techdemo 1

Openwarrior AI

Sunday, August 26th, 2007

I got my AI working with the hierarchical FSM, but I’m convinced there’s a better way.  The AI is acceptable at the moment, however, and I can re-visit the design later.

AI in FPS

Thursday, July 19th, 2007

I did some work on implementing a hierarchical finite state machine for my FPS AI, similar to the system described here. I’m not entirely happy with the way I designed the hierarchy, so I’m holding off for a bit as I re-plan.

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