Openwarrior Game Design Document
Wednesday, January 16th, 2008I’ve finished a first draft of the openwarrior Game Design Document. The link is here.
I’ve finished a first draft of the openwarrior Game Design Document. The link is here.
This is my first attempt at releasing an openwarrior demo for windows: Openwarrior Techdemo 1
I got my AI working with the hierarchical FSM, but I’m convinced there’s a better way. The AI is acceptable at the moment, however, and I can re-visit the design later.
I did some work on implementing a hierarchical finite state machine for my FPS AI, similar to the system described here. I’m not entirely happy with the way I designed the hierarchy, so I’m holding off for a bit as I re-plan.