Archive for the 'VFramework' Category

Resource Manager

Friday, July 6th, 2007

I added a generic resource manager template class to the VFramework. It’s pretty handy, less than 200 lines, and I used it for managing textures, which allowed me to delete a lot of complex junk from the textures class. Here it is: Resource Manager Class Here’s some example code (based on the prototype resource manager): […]

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