Archive for the 'Uncategorized' Category

Numerical Integration Methods

Saturday, May 31st, 2008

I did some research into numerical integration methods and have posted the results of my experiments in a wiki page: http://wiki.vdrift.net/Numerical_Integration I’m not an expert on the subject, but from what I can see the NSV/Symplectic Euler/Euler-Cromer algorithm and the Velocity Verlet algorithms both look decent. Runge Kutta 4 is too complicated, too slow, and […]

Game project ideas

Saturday, April 12th, 2008

I was thinking about some of my game project ideas and how practical they really are without an artist.  I do have good programming skills and can write a story, but I’m no artist.  In addition, I want to evaluate my ideas based on originality, because my motivation to develop a game is greatly diminished […]

More Comments on Object Oriented Game Design

Monday, March 17th, 2008

I made what I think is a great post on object oriented game design on gamedev, and I got rated up a bunch.  🙂 http://www.gamedev.net/community/forums/topic.asp?topic_id=484803&whichpage=1&#3170880

Pose Running 11/10/07

Tuesday, November 13th, 2007

Here are some running videos from 11/10/07: Stance Foot tapping COS Run slow Run fast

Comments on Object Oriented Game Design

Thursday, October 18th, 2007

I was looking through gamedev.net posts and came across a guy who was looking for advice about how to architect his game to avoid using singletons. His solution was to pass around a lot of references to manager classes and he was looking for something better. I gave the following reply, which I thought was […]

A* Pathfinding

Friday, July 6th, 2007

This website has a great generic C++ implementation of the A* algorithm.  It’s easy to learn from the examples, and the code seems well-written.

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